
Migration to Unreal Engine (2020)
We have now adopted the Unreal game engine for our game and simulation development work.
Click here to view our demos created with the Unreal game engine.

newt (2018)
Platforms - the Browser
newt is a VR enabled architecture visualization software that runs in the browser.
Unlike other browser based visualizers, newt featured 3D occlusion, 3D audio, in-world video and spatial awareness.


renderB (2010-2016)
Platforms - Windows
renderB is a real-time 3D render engine for architecture and product visualizations.
It was built specifically to have photorealistic visualizations running on low-end machines.


io (2008)
Platforms - Windows, Mac OS X, iOS
The Nautilus-114, a rather expensive interstellar research spacecraft now lies marooned in the orbit of Jupiter's moon, io. The status of the crew is unknown.
Now, 5 months later, a recon unit (Norton and Ned) of the Federation One’s IAR team has arrived to study the causes behind the mysterious events and bring the craft back home at all costs. Once aboard they realize that the atmosphere is hostile and that failure is not an option.
in the news

coda (2000)
Platforms - MS-DOS
coda is a Rubik's cube simulation developed for MS-DOS.
The game features a 3D cube, complete with per-pixel lighting and shading, that you can rotate in multiple axes and solve the cube. And if you get stuck, the computer could even show you how to solve it. Heck, it even lets you arrange the colors on the cube. So if you've already got a real Rubik’s cube and no clue how to solve it, then...well you could arrange the color patterns accordingly in-game and let coda show you how.
About Atman Software
The journey so far..
2020 | unreal engine - the unreal game engine is adopted for all in-house game and simulation development |
2018 | newt - a browser based visualization tool for visulization artists is released |
2016 | renderB is shut down and work on a browser-based architectural visualization tool begins |
2015 | work on renderB begins to wind down due to the release of free game engines |
2013 | work on renderB continues. We get a new client and do our best work yet |
2011 | the new product is named - renderB and we bag our first and and second projects |
2010 | work on a whole new engine begins and a team of 3D artists is put together to work on a new product being developed for architectural visualizations |
2009 | io for the iPhone is released. Publisher Chillingo buys io |
2008 | io is released for the PC and Mac. Runs on an in-house developed 3D game engine. Features technologies such as unified lighting, shading and shadowing, skeletal animation, 3D audio etc. |
2001 | coda the rubiks cube is released. Runs on an in-house developed 3D engine with a solver and real-time lighting and shading |
1999 | Atman software is founded by thomas kuriakose |