BLR80 is now an Epic MegaGrant recipient (2023)
Platforms - Meta Quest/Rift, Steam
Atman Software's BLR80 is now a recipient of an Epic MegaGrant from Epic Games.
BLR80 is a Quest-first VR game developed by solo indie game developer Atman software/Thomas Kuriakose. To read more about the development of BLR80 using Unreal Engine, click here
The Epic MegaGrants program represents Epic's commitment to supporting people and teams from around the globe doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.
A very warm nod of thanks and gratitude to Epic!
BLR80, available now on Meta and Steam (2022)
Platforms - Meta Quest/Rift, Steam
Set in the future, you play a fugitive trying to thwart OJI's plans of world domination. Outnumbered and outgunned, you will battle law enforcement bots on crowded Indian streets, teleport into the science station, infiltrate the compute center, upload a virus into OJI's central-computing-cortex and shut down the OJI intelligence-industrial complex.
Only then will the fate of humanity be known.
click here to learn more
renderB, now available on Oculus and Steam (2021)
Platforms - PC, Oculus Rift, Steam
Powered by Unreal Engine 4, renderB is now available both on Oculus and Steam, to experience in both 2D and VR modes.
click here to learn more
newt (2018)
Platforms - the Browser
newt is a VR enabled architecture visualization software that runs in the browser.
Unlike other browser based visualizers, newt featured 3D occlusion, 3D audio, in-world video and spatial awareness.
renderB (2010-2016)
Platforms - Windows
renderB is a real-time 3D render engine for architecture and product visualizations.
It was built specifically to have photorealistic visualizations running on low-end machines.
io (2008)
Platforms - Windows, Mac OS X, iOS
The Nautilus-114, a rather expensive interstellar research spacecraft now lies marooned in the orbit of Jupiter's moon, io. The status of the crew is unknown.
Now, 5 months later, a recon unit (Norton and Ned) of the Federation One’s IAR team has arrived to study the causes behind the mysterious events and bring the craft back home at all costs. Once aboard they realize that the atmosphere is hostile and that failure is not an option.
in the news
coda (2000)
Platforms - MS-DOS
coda is a Rubik's cube simulation developed for MS-DOS.
The game features a 3D cube, complete with per-pixel lighting and shading, that you can rotate in multiple axes and solve the cube. And if you get stuck, the computer could even show you how to solve it. Heck, it even lets you arrange the colors on the cube. So if you've already got a real Rubik’s cube and no clue how to solve it, then...well you could arrange the color patterns accordingly in-game and let coda show you how.
About Atman Software
timeline
2023 | BLR80 - receives an Epic MegaGrant from Epic Games. |
2022 | BLR80 - a sci-fi VR shooter is released for both the Meta And Steam platforms. |
2021 | renderB VR is released on both the Meta And Steam platforms. |
2020 | unreal engine - the unreal game engine is adopted for all in-house game and simulation development |
2018 | newt - a browser based visualization tool for visulization artists is released |
2016 | renderB is shut down and work on a browser-based architectural visualization tool begins |
2015 | work on renderB begins to wind down due to the release of free game engines |
2013 | work on renderB continues. We get a new client and do our best work yet |
2011 | the new product is named - renderB and we bag our first and and second projects |
2010 | work on a whole new engine begins and a team of 3D artists is put together to work on a new product being developed for architectural visualizations |
2009 | io for the iPhone is released. Publisher Chillingo buys io |
2008 | io is released for the PC and Mac. Runs on an in-house developed 3D game engine. Features technologies such as unified lighting, shading and shadowing, skeletal animation, 3D audio etc. |
2001 | coda the rubiks cube is released. Runs on an in-house developed 3D engine with a solver and real-time lighting and shading |
1999 | Atman software is founded by thomas kuriakose |