Real-time interactive visualization
renderB was a real-time 3D engine developed specifically for architecture visualizations.
Developed for Windows, its primary goal was to render dense scenes on low spec machines. A major innovation in renderB was its memory mapped data formats allowing entire scenes to be loaded in and out of memory within a few milliseconds. This allowed for clients to view various interior configurations instantly, swapping between them in without having to face load times. renderB also supported meshes articulated via bones, RGB weighted foliage animation, dynamic texture loading, screen space effects such as lens flares, color correction and automatic exposure control. We also had an early version of VR support for the Rift DK1 running.
However in 2015, when Unreal and Unity started getting popular, we made the decision to stop working on renderB.