The Nautilus-114, a rather expensive interstellar research spacecraft now lies marooned in the orbit of Jupiter's moon, io. The status of the crew is unknown.
Now, 5 months later, a recon unit (Norton and Ned) of the Federation One’s IAR team has arrived to study the causes behind the mysterious events and bring the craft back home at all costs. Once aboard they realize that the atmosphere is hostile and that failure is not an option.
The Rubiks Cube
Released in 2001, this digital version of the Rubik’s cube is what launched Atman Software.
The game features a 3D cube, complete with per-pixel lighting and shading, that you can rotate in multiple axes and solve the cube. And if you get stuck, the computer could even show you how to solve it. Heck, it even comes with a feature that lets you arrange the colors on the cube. So if you've already got a real Rubik’s cube and no clue how to solve it, then...well you could arrange the color patterns accordingly in-game and let the computer show you how.
Who we are
We are a very small team of artists and programmers.
Atman Software was founded in 1999 as both a computer graphics and game development company.
Our first computer game was a 3D simulation of the Rubik’s cube for MS-DOS. The game was released in 2001 and distributed as freeware.
We then released io for Windows and Mac in 2008, with a brand new game engine and 3D side-scrolling gameplay.
In 2009, io was released for the iOS platform.
In 2010, we expanded to an awesome six-person team and are currently working on a new product.
If you are interested in joining us, you may contact us here.
What we do
We develop software, from games to game engines to interactive visualization software for the PC, Mac and handheld devices.
We also provide technical training and consultation on all of the above.
If you would like to reach us, you can find us here.